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X-WAR WHITE PAPER V4.0 (EN)
  • 💥What is X-WAR?
  • 👥Message from the creators
  • ☀️Reminder of the risks
  • Project overview
    • 🚥Game modes
    • 🔫Weapons
    • 📈Economics, business model
    • 🟩Growth model
    • ⚜️DAO
    • 👥Team
  • Tokenomics
    • ✖️Why XRPL?
    • 🪙$XWAR
      • 🥇Richlist
      • 💵X-WAR WALLET
    • 🔪$KNIFES
    • 🎁NFT
      • 🔩HOW TO MINT?
  • Development
    • 🛤️Roadmap
    • ⚙️Creating a game
    • 🛡️Anti-cheat system
  • Links
    • 🌎Russian WP
    • 🔗Linktree
    • 🌐Website
    • 🐦Twitter
    • 🎮Discord
    • ✈️Telegram channel
    • 💬Telegram chat
    • 📹YouTube
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  1. Project overview

Economics, business model

PreviousWeaponsNextGrowth model

Last updated 7 months ago

Our economic system is developed in-house, with input from members of our community.

A few key points we can share at this point:

  1. The game will be conditionally free for all users. We will charge a small fee which is available to everyone, this will give us an opportunity to attract everyone who wants to play in the crypto-world. It's time for someone to step up and try to get the attention of the masses. We think the easiest way to do that is through games!

  2. First, the player will have to pass a test level to get their first weapon, with which they can earn $XWAR tokens, which will later be exchanged for other weapons, characters, skins, etc.

  3. The main funds for payments to players will be taken from the funds collected before the start of each match.

  4. Funds to encourage top players will be taken from the project fund.

  5. Holders of a certain amount of $XWAR / 1 NFT will be rewarded in the long run and will also be DAO participants

Sources of project income

  1. Entry fees of $XWAR for the right to participate in the W2E game

  2. Proceeds from NFT sales for $XRP and $XWAR

  3. Royalties in $XRP and $XWAR from NFT secondary sales

  4. Sale of $XWAR for $XRP

  5. Receiving $XWAR in exchange for in-game assets (exclusive weapons; characters; skins, etc.)

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