Creating a game
The engine is Unreal Engine 5
Code writing
We decided to create the game from scratch for full control over the code. The main mechanics are written in C++, the rest in Blueprints. No worthy project has ever been developed on the basis of Assets.
Level design
The maps are as balanced and preplayed as possible. The first map was created by a student of Senor, who develops maps for Valve (CS:GO). The locations are being audited.
Level art
The look and feel of the locations are created according to our own custom pipeline, developed from our experience. UE5 allows you to create graphics at the highest level. We do not disclose our design layout publicly.
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